![]() Story timeĪs with all good shooters, however, Jedi Knight does its best storytelling through its level design, which provides a huge variety in environments and ideas. They’re on the campy side, but I’d argue they feel more Star Wars in tone than any of the prequels, with a strong forward momentum and no tedious politics. Most of the story is told through FMV cut-scenes, which are surprisingly enjoyable despite the bad CG and looking terribly grainy on a modern screen. Jedi Knight also spins an entertaining Star Wars yarn, commencing as a chase for a nefarious droid known as 8t88, who has information on the death of Kyle’s father, before slowly evolving into a race to the Valley of the Jedi, where Kyle must confront a group of Dark Jedi (as they are known-in game) led by a powerful Sith named Jerec. The Concussion Rifle is so ludicrously powerful that it’s positively suicidal, wiping out everything when fired in a confined space, including yourself. The Rail Detonator is your equivalent of a rocket launcher, complete with a devious alt fire where its rockets stick into surfaces and enemies for several seconds before exploding. The Imperial Repeater is a ferocious rapid-fire weapon, useful for clearing crowds of enemies. My favourite is probably the Stormtrooper blaster, which has a satisfying recoil and perfect pew-pew laser sound. Normal movement is relatively slow, but if you sprint Jedi Knight suddenly turns into Quake, with you able to zip around maps at blistering speed, and that’s without the Force Speed upgrade you get later in the game. ![]() When you stop, you glide slightly before coming to a halt. You start moving forward slowly and gradually accelerate. Movement has a wonderful inertial quality. And the way enemies react to being hit is just a part of it. Jedi Knight may look terrible, but it still feels amazing.
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